My name is Stuart Giles, and I'm an accessibility-minded
front-end developer and UX designer currently working remotely
from Hawaii.
If you'd like to request a copy of my resume or get in touch
with me about a project or position, please send me an email and
I'll get back to you as soon as I can.
As part of an ongoing effort to keep my work up to date and expand
my skillset, I've been learning additional technologies and
gaining familiarity with back-end development, so as to better
understand that side of web development and allow me to work more
efficiently with back-end developers. Part of that research
involved increasing my familiarity with command line operations,
as well as learning more about how to use Node to implement
routing and work with a database.
I created this blog primarily as a way to study the Node routing
module Express and cement the practice of RESTful routes to APIs
in my head. Because it is a learning piece, it doesn't differ much
from the average blog anyone could make with a generator as far as
primary functionality is concerned; the intent was to define the
routes and HTTP requests myself in order to implement "Create,
Read, Update, Delete" (or CRUD) function by hand. The front-end of
the blog was created with Bootstrap. I feel that the process of
coding this functionality really forced me to have a more concrete
understanding of HTTP and its various request methods, which has
enriched my front-end work, especially concerning asynchronicity.
I display a selection of materials from this project here, but if
you're curious and want to know more, by all means email me and I
would be happy to show you any of our research or any other
materials from the process—except for those which are
confidential, of course.
Robin is a project undertaken by the indefatigable
Avery Bell,
the endlessly creative
Sara Correa Bell,
and myself as part of our coursework in the Master of
Human-Computer Interaction + Design program at the University of
Washington. We each put hundreds and hundreds of hours into this
capstone project, researching it part time over the spring quarter
and ideating, designing, and prototyping it full-time over the
summer quarter. Going into the project, we sought to answer a
difficult question: what do you do when you have a serious problem
that you can't tell anyone about? This is a conundrum faced by
many people who are silently suffering from a condition called
vaginismus, which causes extremely painful involuntary tightness
of the pelvic floor muscles.
Research
As all three of us came from an academic research background, we
agreed that research was key to developing full understanding of
the problem we were attempting to address. We started with
compiling a bibliography of peer-reviewed medical and
psychological research on the topic of pelvic floor tightness, and
from there proceeded to conduct many, many interviews
with specialists and experts in the area, including physical
therapists, medical doctors, a sex therapist, a sexologist, staff
from our sponsor Revel Body, and personnel from multiple startups
in the wellness space. Later, during the summer, we would also
interview several sufferers of pelvic floor tightness, as well as
their loved ones.
Ideation
We didn't want to limit ourselves during ideation, so our ideas
sometimes went way afield; we could always figure out a more
reasonable way to achieve a similar goal later. The ideas that
made it to the final round of cuts ranged from as mundane as a
mindfulness and breathing app to as wild as an augmented reality
body tour guided by a special glove—strangely enough, our
craziest idea actually ended up being closest to what we ended up
deciding on. The AR aspect had to go, but the glove, which then
became wearable muscle sensor pads for the index and middle
fingers, ended up more or less staying, along with a companion app
to guide the user through exercises.
Prototyping and User Testing
None of us had experience or skill in silicone casting, so for our
user testing we engaged in a bit of Wizard of Oz prototyping,
using a JimmyJane Hello Touch X from our sponsor and hiding the
branding, and pretending in user tests that it was operational as
a muscle tension sensor to get genuine reactions from users. We
also confirmed with a local electromyography and sensor expert
that our fingertip sensor concept was possible to manufacture with
current technology. Finally, we conducted card sort studies to
narrow down muscle tension feedback and visualizations for the
companion app. This was also the point at which we conducted
interviews with pelvic floor tension sufferers, who we recruited
from relevant Reddit and Facebook communities.
Final Deliverables
With regards to the end of the project, four major items needed to
be presented: a full-size poster, a concept video, a high quality
slide deck for presentation, and high-fidelity prototypes of the
device and app. We all worked together on all of these aspects,
but my primary responsibility was the design and layout of the
poster, the full version of which I linked above, as well as
taking the lead on public speaking regarding the project.
In the end, I'm truly glad I was able to be involved with this
project. I worked with extremely talented people and learned an
immense amount about the process of design. It took an almost
unbelievable amount of dedication and work, but this was a
valuable experience in seeing a design all the way through to the
end.
Small Projects Showcase
Medical Provider Feedback
Sponsored by Premera Blue Cross to design a system for
post-appointment provider feedback. My role in this
project was primarily research and presentation.
Talking Lemongrab Doll
I crocheted a stuffed doll of the Earl of Lemongrab from
the cartoon Adventure Time who screamed the character's
various unpleasant catchphrases from the show when his
hand was pressed. An Arduino with wave shield was used
for the audio component.
Riders in the Storm
Information visualization project visualizing data from
bicycle counters around the city of Seattle and mapping
their incidence with other factors.
Canvas Redesign
Mockup of the tablet interface for a theoretical
redesign of Instructure's Canvas LMS software. Produced
very quickly as part of a rapid iteration grad school
project. Better text contrast came later.
A Diet Abroad
3D render produced by the talented
Riyaz Javanmardi
for a project we did together. The render, which was
later 3D printed, was for a theoretical device that
scanned food for allergens, with a detachable top
containing an epinephrine injector for emergencies.
A sampler of various smaller projects I've been involved with. If
you would like to see or know more about any of them, please feel
free to email me and I will gladly provide further details,
pictures, research material, etc.